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The roster

Find your role.

Hold the line, open a combo, or keep the party standing. Every class brings a different job to the fight.

Eight playable classes. Select a hero to explore their skills and talents.

  • Warrior

    Melee tank / finisher

    Control the frontline and finish weakened or bleeding foes.

    7 skills 21 talents

    Explore skills & talentsClose class details

    How the Warrior plays

    A Warrior takes the first hit and makes the last one count. Heavy melee strikes, taunts and defensive stances let you hold enemy attention while the party builds toward a finishing blow.

    Use Vanguard Slash to control a target, spread bleed with Whirling Blade, and threaten a weakened enemy with Execution. Battle Roar strengthens the party's attacks, while Counter Stance and Bulwark give you ways to stand your ground.

    • Frontline control
    • Bleed & finishers
    • Party attack buffs

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Vanguard Slash

      Level 2

      Single-target — heavy slash that stuns for 1 round.

      2 RP12s cooldown

    • Whirling Blade

      Level 4

      AoE — spin hits all foes; stronger with more targets; chance to bleed.

      6 RP20s cooldown

    • Battle Roar

      Level 5

      Party buff — +30% attack for 3 actions; may frighten foes.

      4 RP28s cooldown

    • Iron Blood

      Level 8

      Party buff — heal 5% max HP after each of the next 3 hits taken.

      4 RP28s cooldown

    • Counter Stance

      Level 10

      Counter — +30% defence and evasion; retaliate on hits; taunts all enemies.

      4 RP28s cooldown

    • Execution

      Level 12

      Finisher — kill foes below 20% HP; heavy damage otherwise; bonus vs bleeding.

      6 RP20s cooldown

    • Bulwark

      Class quest

      Taunt — +50% defence for 3 rounds and force all enemies to attack you.

      3 RP24s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Bloodletter

      Opening Wound

      Vanguard Slash also makes the target bleed for 3 ticks at 35% power.

    • Juggernaut

      Stunning Authority

      Vanguard Slash's stun lasts 2 rounds against normal enemies. Against bosses it instead hardens you: +15% armor for 2 rounds.

    • Warlord

      Rallying Slash

      Vanguard Slash restores 1 RP. In a group it also grants 1 RP to a random ally (once per round).

    Level 10Choose one of 3
    • Bloodletter

      Bloodthirst

      Heal 2% of your max HP whenever your bleed ticks on an enemy.

    • Juggernaut

      Thick Hide

      +10% armor; +10% more while below 50% HP (20% total).

    • Warlord

      Veteran's Bulk

      Iron Blood heals 7% per hit taken (up from 5%) and lasts 1 extra round.

    Level 15Choose one of 3
    • Bloodletter

      Reaping Arc

      Whirling Blade always applies its bleed (was 45%), but deals 15% less initial damage.

    • Juggernaut

      Exploit Weakness

      +12% damage to enemies suffering an ailment you applied.

    • Warlord

      Battle Standard

      Battle Roar lasts 1 extra hit for you, and its party effect also grants +10% attack speed and lasts 1 extra round.

    Level 20Choose one of 3
    • Bloodletter

      Frenzy

      Critical hits refund 2 RP (once per round).

    • Juggernaut

      Grit

      Gain 1 RP whenever you are hit (once per round).

    • Warlord

      Warlord's Toll

      While taunting you gain 1 RP each time an enemy strikes you, and allies striking your taunt target gain 1 RP.

    Level 30Choose one of 3
    • Bloodletter

      Hemorrhage

      Your bleeds last 1 extra tick.

    • Juggernaut

      Crushing Riposte

      Counter Stance retaliations apply a 2-tick bleed and generate 1 RP.

    • Warlord

      Open Wounds

      Enemies bleeding from you take +10% damage from everyone.

    Level 40Choose one of 3
    • Bloodletter

      Executioner

      Execution's instant-kill threshold rises to 30% HP (from 20%), and execute kills refund its full RP cost.

    • Juggernaut

      Immovable

      While a stance is active (Counter Stance or Bulwark), you take 15% less damage.

    • Warlord

      Terrifying Presence

      Battle Roar always frightens all enemies (was a chance), and frighten lasts 1 extra round.

    Level 50Choose one of 3
    • Bloodletter

      Bloodlord

      Killing a bleeding enemy detonates its remaining bleed damage onto all other enemies.

    • Juggernaut

      Last Stand

      Once per combat, dropping below 20% HP instantly heals you for 25% max HP and taunts all enemies for 2 rounds.

    • Warlord

      Legion's Warcry

      Battle Roar becomes a legion-wide command: every party member's swing timer instantly fills and they gain 2 RP. Solo: your own swing fills and that hit is a guaranteed critical.

  • Paladin

    Holy bruiser tank

    Mark enemies and protect your party with holy wards.

    9 skills 21 talents

    Explore skills & talentsClose class details

    How the Paladin plays

    The Paladin combines a durable frontline with holy damage and protection. You can pressure enemies with a burning brand, shelter an ally with a shield, and draw danger away from the rest of the group.

    Brand of Faith sets up Judgment's bonus damage. Blessed Bulwark protects you, Aegis of Light shields an ally, and Guardian's Call brings enemies onto you. Divine Renewal and Consecrated Ground help you recover while staying in the fight.

    • Holy melee
    • Ally shielding
    • Taunts & recovery

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Holy Strike

      Level 2

      Single-target — consecrated blow that sears the foe.

      2 RP12s cooldown

    • Brand of Faith

      Level 4

      Burn DoT — holy mark burns the target over time.

      4 RP20s cooldown

    • Radiant Burst

      Level 5

      AoE — holy light strikes all nearby enemies.

      6 RP20s cooldown

    • Judgment

      Level 8

      Execute — bonus damage to branded or cursed foes.

      4 RP20s cooldown

    • Blessed Bulwark

      Level 10

      Absorb — divine shield absorbs the next blow.

      4 RP28s cooldown

    • Divine Renewal

      Level 12

      Heal — restore a moderate amount of your HP.

      4 RP20s cooldown

    • Aegis of Light

      Level 15

      Shield one ally for 25% of their maximum HP.

      6 RP36s cooldown

    • Consecrated Ground

      Level 18

      Zone — damage enemies while you heal for 3 turns.

      6 RP28s cooldown

    • Guardian's Call

      Level 22

      Taunt — force all enemies to attack you for 3 turns.

      3 RP24s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Crusader

      Zealot's Brand

      Brand of Faith burns 1 extra tick and its burn is 15% stronger.

    • Sentinel

      Aegis Hands

      Holy Strike grants you a shield equal to 5% of your max HP on hit (once per round).

    • Lightbringer

      Shared Radiance

      Radiant Burst heals you 1% max HP per enemy struck; in a group it heals allies too.

    Level 10Choose one of 3
    • Crusader

      Fervor

      Applying a burn has a 30% chance to refund 1 RP.

    • Sentinel

      Faithful Shield

      Blessed Bulwark absorbs 30% more and grants +10% armor while it holds.

    • Lightbringer

      Overflowing Light

      30% of your overhealing becomes a shield; in a group the excess heals the most injured ally instead.

    Level 15Choose one of 3
    • Crusader

      Swift Judgment

      Judgment's cooldown is 25% shorter and it costs 1 less RP.

    • Sentinel

      Consecrated Armor

      +10% armor; +15% total while a zone or heal-over-time of yours is active.

    • Lightbringer

      Amplified Aegis

      Aegis of Light's shield is 25% stronger and cleanses 1 ailment from each recipient.

    Level 20Choose one of 3
    • Crusader

      Righteous Reserves

      Critical hits against burning enemies refund 2 RP.

    • Sentinel

      Stalwart

      Gain 1 RP whenever a shield of yours absorbs a hit.

    • Lightbringer

      Prayer of Plenty

      Aegis of Light costs 2 less RP, and allies you shield gain 1 RP.

    Level 30Choose one of 3
    • Crusader

      Immolation

      Radiant Burst ignites all enemies struck: a 2-tick burn at 25% power.

    • Sentinel

      Guardian's Wrath

      While Guardian's Call is active: +10% armor, and attackers are branded with a 1-tick burn (feeds Judgment).

    • Lightbringer

      Sanctified Ground

      Consecrated Ground also heals party members at 50% strength and lasts 1 extra round.

    Level 40Choose one of 3
    • Crusader

      Avenger

      +12% damage to enemies afflicted by burn or poison.

    • Sentinel

      Living Fortress

      While taunting you heal 3% of your max HP each round, and your taunts last 1 extra round.

    • Lightbringer

      Beacon of Light

      Divine Renewal also heals the most injured ally for 50% of the amount, and its cooldown is 20% shorter.

    Level 50Choose one of 3
    • Crusader

      Holy Executioner

      Judgment executes: normal enemies below 15% HP die instantly; bosses below 30% take +30% from it.

    • Sentinel

      Divine Bulwark

      While Guardian's Call is active, allies take 20% less damage and you gain +20% armor.

    • Lightbringer

      Ascendant Light

      Once per combat, when you or an ally would die: they survive at 20% HP, gain an Aegis shield, and deal +15% damage for 3 rounds.

  • Rogue

    Melee burst

    Ambush foes and turn poison and bleed into burst damage.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Rogue plays

    A Rogue creates openings with poison, bleed and evasive tricks. The kit rewards setting up an enemy before committing to a burst of close-range damage, with ways to dodge or recover when the pressure turns back on you.

    Rupture and Poison Blade prepare targets for Backstab and Ambush. Smoke Screen disrupts enemies, Shadowstep avoids an incoming attack, and Life Drain turns damage into recovery. Blade Flurry spreads your strikes across the battlefield.

    • Burst damage
    • Poison & bleed
    • Evasion

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Backstab

      Level 2

      Single-target — precise strike; bonus vs poisoned or bleeding.

      2 RP12s cooldown

    • Rupture

      Level 4

      Bleed DoT — deep wound that bleeds over time.

      4 RP20s cooldown

    • Smoke Screen

      Level 5

      AoE control — blinding cloud disorients all enemies.

      6 RP36s cooldown

    • Poison Blade

      Level 8

      Party buff — the next 3 attacks apply stacking poison.

      4 RP36s cooldown

    • Shadowstep

      Level 10

      Evasion — vanish and dodge an incoming attack.

      4 RP24s cooldown

    • Ambush

      Level 12

      Single-target — huge damage from stealth; bonus vs poisoned.

      6 RP20s cooldown

    • Life Drain

      Level 15

      Drain — damage a foe and heal for half the damage dealt.

      4 RP20s cooldown

    • Blade Flurry

      Level 18

      Multi-hit — strike random enemies 4 times.

      8 RP20s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Assassin

      Twist the Knife

      Backstab deals +15% more damage to bleeding or poisoned targets (stacks with its base bonus).

    • Bladedancer

      Serrated Edge

      Rupture's bleed ticks 20% harder and its initial hit deals +10% damage.

    • Shadow

      Ghostly Start

      You begin every combat stealthed, and your first attack from stealth is a guaranteed critical.

    Level 10Choose one of 3
    • Assassin

      Septic Blades

      Your poisons last 1 extra tick.

    • Bladedancer

      Riposte

      After dodging, you strike back for 50% weapon damage.

    • Shadow

      Slip Away

      Shadowstep also grants +20% dodge for 2 rounds afterwards.

    Level 15Choose one of 3
    • Assassin

      Paralytic Toxin

      Your poison also slows normal enemies. Poisoned bosses deal 8% less damage to you.

    • Bladedancer

      Opportunist

      +12% damage to enemies that are slowed or stunned.

    • Shadow

      Smoke Mastery

      Smoke Screen also veils the fight: enemies deal 15% less damage for 2 rounds.

    Level 20Choose one of 3
    • Assassin

      Venom Economy

      Poisoning an enemy that was not yet poisoned grants 2 RP.

    • Bladedancer

      Momentum

      Kills grant 3 RP.

    • Shadow

      Cutpurse

      Enemies you kill drop 10% more gold (bosses 5%).

    Level 30Choose one of 3
    • Assassin

      Lethal Dose

      Ambush deals +50% to poisoned targets (up from +35%), and from stealth it always critically hits.

    • Bladedancer

      Whirling Steel

      Blade Flurry strikes 1 extra time, and every strike on a bleeding enemy refunds 1 RP.

    • Shadow

      Leech Blades

      Life Drain heals 75% of damage dealt (up from 50%), and overhealing becomes a shield.

    Level 40Choose one of 3
    • Assassin

      Master Poisoner

      Your poisons can stack 2 times on the same target.

    • Bladedancer

      Relentless

      Every 3rd skill you use costs no RP.

    • Shadow

      Shadow Partner

      When an ally consumes or detonates your ailment you gain 3 RP and +10% damage for 2 rounds. Solo: +5% damage to ailing enemies.

    Level 50Choose one of 3
    • Assassin

      Death's Design

      Your hits execute poisoned normal enemies below 20% HP. Poisoned bosses below 20% take +20% from you.

    • Bladedancer

      Thousand Cuts

      Blade Flurry strikes 6 times, and each critical strike adds another (up to 2 extra).

    • Shadow

      Phantom

      Once per combat a killing blow leaves you at 1 HP and you vanish: untargetable for 1 round, and your next Ambush is free and deals double damage.

  • Ranger

    Ranged DPS and pets

    Set traps, command pets, and strengthen your party.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Ranger plays

    The Ranger pairs ranged attacks with animal companions, traps and party support. Precision shots handle a single target, volleys cover groups, and your choice of companion changes how you approach a fight.

    Stonepaw is a sturdy bear that draws attacks; Nyx is a fragile panther built for pressure. Call of the Wild boosts critical chance for the party and your companion. Venom Shot and Barbed Trap add damage over time, while Rapid Shot delivers several hits to one foe.

    • Ranged pressure
    • Animal companions
    • Party critical buffs

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Precision Shot

      Level 2

      Single-target — aimed shot with high damage and crit chance.

      2 RP12s cooldown

    • Arrow Shower

      Level 5

      AoE — volley of arrows damages all enemies in the area.

      5 RP20s cooldown

    • Venom Shot

      Level 6

      Poison DoT — poisoned arrow that ticks over time.

      4 RP20s cooldown

    • Call of the Wild

      Level 8

      Party buff — +30% critical chance for 3 actions, including your companion.

      4 RP28s cooldown

    • Barbed Trap

      Level 9

      Trap — the next enemy action triggers bleed damage.

      4 RP20s cooldown

    • Call Nyx

      Level 12

      Summon pet — fierce but fragile panther for 30s; sneak attacks every 3 hits.

      6 RP45s cooldown

    • Rapid Shot

      Level 15

      Multi-hit — several arrows into a single target.

      4 RP20s cooldown

    • Call Stonepaw

      Class quest

      Summon pet — sturdy bear for 30s; draws attacks, takes half damage, uses Bulwark every 3 attacks.

      6 RP45s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Beastmaster

      Wild Heart

      +5% max HP, and your animal companions inherit 15% more of your stats.

    • Marksman

      Deadeye

      Precision Shot's critical chance is +15% higher and its critical hits refund 1 RP.

    • Trapper

      Broadheads

      Arrow Shower has a 30% chance per target to make them bleed for 2 ticks.

    Level 10Choose one of 3
    • Beastmaster

      Guard Beast

      While a companion is active you take 10% less damage; without one, +5% dodge. Nature's Remedy: when your companion drops below half health, your next skill restores 8% of your health and 16% of theirs.

    • Marksman

      Light Feet

      +8% dodge. After dodging, your next attack deals +25% damage.

    • Trapper

      Toxic Coating

      Venom Shot's poison lasts 1 extra tick and is 20% stronger.

    Level 15Choose one of 3
    • Beastmaster

      Pack Tactics

      You and your companion deal +10% damage to targets the other has struck this round.

    • Marksman

      Split Quiver

      Rapid Shot fires 1 extra arrow; each arrow deals 10% less damage.

    • Trapper

      Snare Wire

      Barbed Trap also slows the triggering enemy for 2 rounds.

    Level 20Choose one of 3
    • Beastmaster

      Symbiosis

      Summoning a companion costs 2 less RP, and when your companion uses its ability you gain 2 RP.

    • Marksman

      Called Shots

      Every 3rd basic attack grants 3 RP.

    • Trapper

      Poacher's Instinct

      Enemies that die poisoned refund 2 RP and drop 10% more gold.

    Level 30Choose one of 3
    • Beastmaster

      Alpha's Call

      Call of the Wild also heals your companion for 25% of its max HP and extends its duration by 10 seconds.

    • Marksman

      Exposing Shot

      Your critical hits Expose the target: it takes +10% damage from everyone for 2 rounds.

    • Trapper

      Venom Cascade

      Your poisons last 1 extra tick, and when a poisoned enemy dies its remaining poison jumps to a random enemy.

    Level 40Choose one of 3
    • Beastmaster

      Bonded Souls

      Your companions deal +10% damage. Stonepaw's Bulwark also shields the party for 10% of their max HP, and Nyx's Sneak Attack makes the target bleed.

    • Marksman

      Hunter's Rhythm

      After a critical hit, your swing timer fills 25% faster until your next attack.

    • Trapper

      Saboteur

      Barbed Trap holds 2 charges. Triggering it stuns normal enemies for 1 round; bosses bleed instead.

    Level 50Choose one of 3
    • Beastmaster

      Master of the Wild

      Stonepaw AND Nyx fight beside you at once, each at 85% power. A lone companion gains +15% instead.

    • Marksman

      Apex Predator

      Rapid Shot arrows that critically hit each fire a bonus arrow (up to 3 bonus arrows).

    • Trapper

      Plaguelord

      Venom Shot poisons ALL enemies at 60% strength, and your poison also weakens enemies' attack by 10%.

  • Mage

    Elemental caster

    Burn or freeze enemies to set up powerful combos.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Mage plays

    The Mage controls a fight through fire, frost and arcane bursts. Burns create lasting pressure, frost slows enemy attacks, and your strongest payoffs come from choosing when to build an ailment and when to consume it.

    Ember Burst and Hellfire spread burns; Frost Bolt and Frost Nova slow foes. Fire and frost weaken each other, so plan their order. Ignition detonates a burn, Devour converts ailments into damage and recovery, and Arcane Ward gives you breathing room.

    • Area magic
    • Burn & frost setups
    • Ailment detonation

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Frost Bolt

      Level 2

      Single-target frost — slows attack speed 50% for 3 rounds; weaker vs burning.

      2 RP12s cooldown

    • Ember Burst

      Level 4

      AoE burn — scorch all foes and burn them for 5 rounds; weaker vs frozen.

      4 RP20s cooldown

    • Arcane Bomb

      Level 5

      AoE — high-damage magic blast to every enemy.

      8 RP20s cooldown

    • Frost Nova

      Level 8

      AoE frost — damage and slow all foes; weaker vs burning.

      6 RP36s cooldown

    • Devour

      Level 12

      AoE drain — damage all foes and restore HP/RP; stronger per ailment, then cleanses them.

      4 RP28s cooldown

    • Ignition

      Level 14

      Combo — detonate burn on the target for burst damage.

      6 RP20s cooldown

    • Hellfire

      Level 15

      Channel — escalating burn to all foes for 3 rounds; you cannot act; weaker vs frozen.

      8 RP45s cooldown

    • Arcane Ward

      Class quest

      Absorb shield — blocks hits for 4 turns; if it holds, explodes for AoE bleed.

      4 RP45s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Pyromancer

      Flashover

      Ember Burst hits already-burning enemies twice.

    • Frostweaver

      Biting Frost

      Frost Bolt's slow also chills: the target deals 10% less damage.

    • Arcanist

      Efficient Weave

      Frost Bolt and Ember Burst cost 1 less RP.

    Level 10Choose one of 3
    • Pyromancer

      Cauterize

      Heal 2% of your max HP whenever you apply a burn.

    • Frostweaver

      Frozen Bulwark

      Attacks from slowed enemies deal 15% less damage to you.

    • Arcanist

      Layered Ward

      +8% max HP. Arcane Ward has +30% durability.

    Level 15Choose one of 3
    • Pyromancer

      Conflagration

      Your burns last 1 extra tick.

    • Frostweaver

      Shatter

      +15% damage to slowed enemies.

    • Arcanist

      Greedy Devour

      Devour refunds 3 RP when it strikes 3 or more enemies, and its healing is 25% stronger.

    Level 20Choose one of 3
    • Pyromancer

      Fuel the Fire

      Gain 1 RP each round for each burning enemy (max 2).

    • Frostweaver

      Cold Focus

      Critical hits against slowed enemies refund 2 RP.

    • Arcanist

      Mana Battery

      Devour restores 50% more RP; in a group it also grants 2 RP to the ally with the least RP.

    Level 30Choose one of 3
    • Pyromancer

      Ignition Expert

      Ignition consumes up to 6 ticks (was 4) at a 2x ratio (was 1.8x).

    • Frostweaver

      Permafrost

      Your slows last 1 extra round.

    • Arcanist

      Ward Detonation

      +5% magic power while above 70% HP. Arcane Ward's explosion also slows all enemies for 2 rounds.

    Level 40Choose one of 3
    • Pyromancer

      Hellwalker

      You can act while channeling Hellfire, but Hellfire deals 25% less damage.

    • Frostweaver

      Deep Freeze

      Frost Nova gains a 25% chance to freeze normal enemies solid (stunned 1 round). Bosses are chilled instead: 10% less damage for 2 rounds.

    • Arcanist

      Arcane Recycling

      Whenever an ally consumes or detonates an ailment you applied, you gain 3 RP; your own detonations refund 2 RP.

    Level 50Choose one of 3
    • Pyromancer

      Backdraft

      Ignition detonates the burns on every burning enemy at once.

    • Frostweaver

      Absolute Zero

      Frost Nova freezes: normal enemies are stunned for 1 round; bosses deal 15% less damage and attack 15% slower for 2 rounds.

    • Arcanist

      Elemental Attunement

      Fire and frost no longer weaken each other (the 50% penalties are removed), and enemies both burning and slowed take +10% damage from you.

  • Warlock

    Corruption support

    Stack Corruption, drain life, and fuel your party's skills.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Warlock plays

    The Warlock wears enemies down with curses and Corruption, then turns that setup into a payoff for the whole party. Life-draining magic, a dark barrier and a fiery imp give you tools to sustain your own adventure as well.

    Shadow Bolt and Withering Curse build Corruption, making the target more vulnerable. Soul Reap consumes those stacks for a burst and restores RP to living party members. Balance Vital Tap's health cost with Drain Life, spread burns with Shadowflame, and call Ember for extra pressure.

    • Corruption & curses
    • Life drain
    • Party resource support

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Shadow Bolt

      Level 2

      Single-target — deal shadow damage and apply 1 Corruption.

      2 RP12s cooldown

    • Withering Curse

      Level 4

      Poison DoT — poison, weaken in solo, and apply 1 Corruption.

      4 RP28s cooldown

    • Drain Life

      Level 5

      Drain — steal vitality; heal for half the damage dealt.

      4 RP20s cooldown

    • Vital Tap

      Level 8

      Self sustain — spend 8% max HP for 6 RP (never below 1 HP).

      0 RP20s cooldown

    • Dark Ward

      Level 10

      Absorb shield — shadow barrier; solo absorbs a burst, group softens the next hits.

      4 RP28s cooldown

    • Shadowflame

      Level 12

      AoE burn — dark fire hits all enemies and leaves them burning.

      6 RP20s cooldown

    • Soul Reap

      Level 15

      Consume all Corruption for burst damage and grant the living party 1 RP.

      6 RP20s cooldown

    • Call Ember

      Level 18

      Summon pet — call Ember for 30s (solo companion; group arrival strike).

      6 RP45s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Affliction

      Creeping Dread

      Withering Curse lasts 2 extra ticks.

    • Demonology

      Umbral Focus

      Shadow Bolt deals +15% damage.

    • Destruction

      Soul Leech

      Killing an enemy restores 3 RP.

    Level 10Choose one of 3
    • Affliction

      Sanguine Pact

      Drain Life heals you for 70% of the damage dealt instead of 50%.

    • Demonology

      Dark Bargain

      Vital Tap restores 8 RP instead of 6.

    • Destruction

      Feed on Misery

      +8% damage while your target is poisoned.

    Level 15Choose one of 3
    • Affliction

      Obsidian Ward

      Dark Ward costs 2 less RP and absorbs 25% more in solo fights.

    • Demonology

      Lingering Malice

      Your poison effects tick 1 extra time.

    • Destruction

      Blighted Bolts

      Shadow Bolt also poisons the target.

    Level 20Choose one of 3
    • Affliction

      Ashen Remnants

      Shadowflame's burn deals +40% damage.

    • Demonology

      Wildfire

      Shadowflame's burn lasts 2 extra ticks.

    • Destruction

      Cinder Soul

      +10% damage while your target is burning.

    Level 30Choose one of 3
    • Affliction

      Greater Reaping

      Soul Reap deals 50% source power per Corruption stack instead of 40%.

    • Demonology

      Deep Harvest

      Soul Reap calculates its burst with 1 additional Corruption stack.

    • Destruction

      Soul Tithe

      Soul Reap heals you for 30% of the damage it bursts.

    Level 40Choose one of 3
    • Affliction

      Imp Fury

      Ember deals +25% damage.

    • Demonology

      Ember Spite

      Ember's bolts are 15 percentage points more likely to burn.

    • Destruction

      Bound Servant

      Call Ember costs 2 less RP and its cooldown is 10% shorter.

    Level 50Choose one of 3
    • Affliction

      Endless Hunger

      After Vital Tap, your next skill deals +15% damage.

    • Demonology

      Overwhelming Dread

      Enemies suffering your poison take +5% damage from all sources.

    • Destruction

      Death's Defiance

      Once per fight, a killing blow leaves you at 1 health instead.

  • Shaman

    Elemental hybrid

    Call on lightning, flame, and supporting totems.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Shaman plays

    The Shaman brings lightning, earth and supportive totems into the same kit. You can pressure several enemies, maintain burning damage, and reinforce your survival with healing, protection and evasive spirit magic.

    Chain Lightning jumps through living enemies and gains bonus damage against poisoned foes. Stormfire Brand and Flame Totem keep burns active; Earthshatter and Stunning Tempest cover groups. Healing Totem, Stonehide and Spirit Dodge help you weather the response.

    • Chained lightning
    • Supporting totems
    • Elemental control

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Chain Lightning

      Level 2

      Lightning chains through every living enemy, starting with your target: 100% damage, then 50%, 25%, and so on. Each jump halves the damage (minimum 1). Deals 40% bonus damage to poisoned enemies.

      2 RP12s cooldown

    • Stormfire Brand

      Level 4

      Burn DoT — stormfire scorches the target for several turns.

      4 RP20s cooldown

    • Earthshatter

      Level 5

      AoE — shakes the ground and hits all enemies.

      8 RP20s cooldown

    • Healing Totem

      Level 8

      Heal over time — a totem restores health each turn for 3 turns.

      6 RP36s cooldown

    • Stonehide

      Level 10

      Mitigation — earth armor reduces damage you take.

      4 RP28s cooldown

    • Flame Totem

      Level 12

      Summon — totem burns foes each turn for 3 turns.

      6 RP20s cooldown

    • Spirit Dodge

      Level 15

      Evasion — briefly become hard to hit (high dodge for 2 turns).

      4 RP20s cooldown

    • Stunning Tempest

      Level 18

      AoE control — storm damage to all enemies with a chance to stun.

      8 RP20s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Stormcaller

      Static Charge

      Chain Lightning has a 30% chance to strike its second enemy again for 50% of the first hit's damage.

    • Earthwarden

      Tremor

      Earthquake also slows every enemy it strikes for 1 round.

    • Spiritspeaker

      Spirit Flow

      Stormfire Brand costs 1 less RP and lasts 1 extra tick.

    Level 10Choose one of 3
    • Stormcaller

      Storm's Gift

      Your critical hits refund 1 RP.

    • Earthwarden

      Basalt Skin

      Stone Skin reduces 10% more damage and lasts 1 extra round.

    • Spiritspeaker

      Mending Rains

      Healing Totem heals 25% more and cleanses 1 ailment on its final pulse.

    Level 15Choose one of 3
    • Stormcaller

      Conductor

      Chain Lightning's conduction bonus triggers on any ailment, not just poison.

    • Earthwarden

      Aftershock

      Earthquake echoes on the next round at 40% power.

    • Spiritspeaker

      Ember Totem

      Flame Totem's burns count as yours (feeding your combos and credits) and tick 1 extra time.

    Level 20Choose one of 3
    • Stormcaller

      Overcharge

      When your lightning strikes an ailing enemy you gain 1 RP (once per round).

    • Earthwarden

      Grounding

      While Stone Skin is active, gain 1 RP whenever you are hit.

    • Spiritspeaker

      Totemic Bond

      Totems cost 2 less RP, and when a totem expires you gain 2 RP.

    Level 30Choose one of 3
    • Stormcaller

      Rolling Thunder

      Stormfire Brand lasts 1 extra tick, and Stunning Tempest detonates your Stormfire Brand for +50% damage on that target.

    • Earthwarden

      Spirit Ward

      Spirit Dodge also heals 3% of your max HP each round while active.

    • Spiritspeaker

      Healing Springs

      Healing Totem also pulses to party members at 75% strength, and the totem lasts 1 extra pulse.

    Level 40Choose one of 3
    • Stormcaller

      Storm Herald

      Every 3rd Chain Lightning calls a free mini-Stunning Tempest at 40% power (stun rolls apply).

    • Earthwarden

      Mirror of Stone

      Stone Skin reflects 10% of the damage you take back at the attacker.

    • Spiritspeaker

      Totemic Duality

      You can plant both totems at once.

    Level 50Choose one of 3
    • Stormcaller

      Eye of the Storm

      Stunning Tempest rages a second round at 60% power, and its stun chance rises to 55% (bosses are shocked instead: 10% less damage for 2 rounds).

    • Earthwarden

      Worldshaker

      Earthquake staggers the battlefield: all enemies are slowed for 2 rounds, normal enemies have a 25% chance to be stunned, and casting it grants you a free Stone Skin.

    • Spiritspeaker

      Spirit Link

      While any totem stands, the party takes 8% less damage and totem pulses grant 1 RP to the neediest ally (solo: you).

  • Cleric

    Healer / holy support

    Heal allies and cleanse the battlefield with holy magic.

    8 skills 21 talents

    Explore skills & talentsClose class details

    How the Cleric plays

    A Cleric keeps the party fighting through holy damage, healing and cleansing. Direct healing answers a dangerous hit, healing over time supports a longer encounter, and protective magic gives you a way to reduce incoming pressure.

    Smite and Holy Nova deal sacred damage, while Wither Hex applies poison. Mending Light restores health over time, Greater Heal restores a large portion of an ally's health, and Purify removes harmful effects. Searing Light and Divine Protection support your own survival.

    • Ally healing
    • Cleansing
    • Holy damage

    Skills

    Base costs and cooldowns; talents can modify them. RP is your skill resource.

    • Smite

      Level 2

      Single-target — holy bolt sears one foe.

      2 RP12s cooldown

    • Wither Hex

      Level 4

      Poison DoT — hex that drains life force over time.

      4 RP20s cooldown

    • Holy Nova

      Level 5

      AoE — sacred burst hits all enemies.

      6 RP20s cooldown

    • Greater Heal

      Level 8

      Heal one ally for 40% of their maximum HP — the strongest heal.

      8 RP24s cooldown

    • Mending Light

      Level 10

      Heal over time — restore HP over several turns.

      4 RP36s cooldown

    • Purify

      Level 12

      Cleanse — remove poison, curse, and burn.

      2 RP20s cooldown

    • Divine Protection

      Level 15

      Mitigation — take 50% less damage next turn.

      4 RP28s cooldown

    • Searing Light

      Level 18

      Drain — damage a foe and heal yourself slightly.

      4 RP20s cooldown

    Talents

    Choose one talent from each unlocked row. Mix choices across the three paths to shape your build.

    Level 5Choose one of 3
    • Inquisitor

      Piercing Smite

      Smite deals +20% damage to enemies suffering your Curse.

    • Oracle

      Warding Prayer

      Holy Nova grants you a shield equal to 2% of your max HP per enemy struck.

    • Hierophant

      Lingering Curse

      Curse lasts 1 extra tick and costs 1 less RP.

    Level 10Choose one of 3
    • Inquisitor

      Zealotry

      +8% magic power while any enemy bears your Curse.

    • Oracle

      Sanctuary

      Greater Heal's overhealing becomes a shield (up to 15% of your max HP).

    • Hierophant

      Swift Mending

      Mending Light ticks 1 extra time and its first tick lands immediately.

    Level 15Choose one of 3
    • Inquisitor

      Holy Fire

      Holy Nova ignites every enemy struck: a 2-tick burn at 20% power.

    • Oracle

      Aegis of Faith

      Divine Protection blocks 60% (up from 50%), and being struck during it refunds 2 RP.

    • Hierophant

      Mass Purify

      Purify also cleanses your party, healing 1% max HP per ailment removed.

    Level 20Choose one of 3
    • Inquisitor

      Righteous Momentum

      Damaging skills grant 1 RP when the enemy is ailing (once per round).

    • Oracle

      Devotion

      Each round in which you take no damage grants 1 RP.

    • Hierophant

      Tithe

      Healing an ally grants you 1 RP (once per round); solo, your self-heals refund 1 RP (once per round).

    Level 30Choose one of 3
    • Inquisitor

      Twin Flames

      Searing Light splashes 30% of its damage to a second enemy and its healing to a second target.

    • Oracle

      Blessed Recovery

      +8% max HP, and healing you receive is 15% stronger.

    • Hierophant

      Intercession

      Greater Heal on targets below 30% HP is 50% stronger and grants them 2 RP.

    Level 40Choose one of 3
    • Inquisitor

      Heretic's Bane

      +12% damage to enemies suffering 2 or more ailments.

    • Oracle

      Divine Reflexes

      The first time you are struck below 50% HP each combat, a free Mending Light casts itself.

    • Hierophant

      Cathedral

      Your presence steels the party: allies take 8% less damage.

    Level 50Choose one of 3
    • Inquisitor

      Wrath of Heaven

      Holy Nova detonates your ailments on all enemies, consuming them for 150% of their remaining damage.

    • Oracle

      Undying Faith

      Once per combat you survive a killing blow at 20% HP and gain a free Divine Protection.

    • Hierophant

      Miracle

      Once per combat, a dying party member survives at 25% HP, is cleansed of all ailments, and receives 15% stronger healing for 3 rounds (solo: you).

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